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Motion Sickness and Postural Sway in Console Video GamesUniversity of Minnesota, Minneapolis, Minnesota, tas{at}umn.edu
University of Montpellier-1, Montpellier, France
University of Minnesota, Minneapolis, Minnesota
University of Minnesota, Minneapolis, Minnesota
University of Minnesota, Minneapolis, Minnesota Objective: We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. Background: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). Method: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). Results: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. Conclusion: The results indicate that console video games carry a significant risk of motion sickness. Application: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.
Human Factors: The Journal of the Human Factors and Ergonomics Society, Vol. 50, No. 2,
322-331 (2008) This article has been cited by other articles:
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