Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

CiteULike is a free service for managing and discovering scholarly references - click here to get started.

Sign In to gain access to subscriptions and/or personal tools.
Human Factors: The Journal of the Human Factors and Ergonomics Society
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Right arrow Citation Map
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Stoffregen, T. A.
Right arrow Articles by Merhi, O.
Right arrow Search for Related Content
PubMed
Right arrow Articles by Stoffregen, T. A.
Right arrow Articles by Merhi, O.
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

Motion Sickness and Postural Sway in Console Video Games

Thomas A. Stoffregen

University of Minnesota, Minneapolis, Minnesota, tas{at}umn.edu

Elise Faugloire

University of Montpellier-1, Montpellier, France

Ken Yoshida

University of Minnesota, Minneapolis, Minnesota

Moira B. Flanagan

University of Minnesota, Minneapolis, Minnesota

Omar Merhi

University of Minnesota, Minneapolis, Minnesota

Objective: We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. Background: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). Method: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). Results: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. Conclusion: The results indicate that console video games carry a significant risk of motion sickness. Application: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.

Human Factors: The Journal of the Human Factors and Ergonomics Society, Vol. 50, No. 2, 322-331 (2008)
DOI: 10.1518/001872008X250755


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?


This article has been cited by other articles:


Home page
Human Factors: The Journal of the Human Factors and Ergonomics SocietyHome page
J. Dahlman, A. Sjors, J. Lindstrom, T. Ledin, and T. Falkmer
Performance and Autonomic Responses During Motion Sickness
Human Factors: The Journal of the Human Factors and Ergonomics Society, February 1, 2009; 51(1): 56 - 66.
[Abstract] [PDF]


Home page
Human Factors: The Journal of the Human Factors and Ergonomics SocietyHome page
S. J. Villard, M. B. Flanagan, G. M. Albanese, and T. A. Stoffregen
Postural Instability and Motion Sickness in a Virtual Moving Room
Human Factors: The Journal of the Human Factors and Ergonomics Society, April 1, 2008; 50(2): 332 - 345.
[Abstract] [PDF]