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Impact Factor:1.370 | Ranking:Ergonomics 6 out of 16 | Engineering, Industrial 24 out of 44 | Psychology, Applied 38 out of 79 | Behavioral Sciences 44 out of 51 | Psychology 53 out of 76
Source:2016 Release of Journal Citation Reports with Source: 2015 Web of Science Data

Motion Sickness and Postural Sway in Console Video Games

  1. Thomas A. Stoffregen
    1. University of Minnesota, Minneapolis, Minnesota, tas{at}umn.edu
  1. Elise Faugloire
    1. University of Montpellier-1, Montpellier, France
  1. Ken Yoshida
    1. University of Minnesota, Minneapolis, Minnesota
  1. Moira B. Flanagan
    1. University of Minnesota, Minneapolis, Minnesota
  1. Omar Merhi
    1. University of Minnesota, Minneapolis, Minnesota

Abstract

Objective: We tested the hypotheses that (a) participants might develop motion sickness while playing “off-the-shelf” console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. Background: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). Method: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). Results: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. Conclusion: The results indicate that console video games carry a significant risk of motion sickness. Application: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.

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